What license is HyperEdit released under? HyperEdit is covered by the GPL, found here: GPL License Who created and maintains HyperEdit? HyperEdit was created by khyperia, and is maintained with contributions from khyperia, linuxgurugamer, Payo, sirkut, with the help of the KSP community, and support provided by Kerbaltek. Can I save the positions of planets after changing them with Planet Editor? Yes! Version 1.3 saves your changes to a file and then reloads them on startup. We're standing by to update/fix the plugin as needed, and new versions will be uploaded just as soon as we get them done. #HOW TO MOD KSP MAC INSTALL#When is the next update coming?ĭoes the current version of HyperEdit work with the new version of KSP? We name the HyperEdit zip files with " for-KSP-" to show what it's built to, but it may work with later versions of KSP too, so try it! If KSP has updated and we haven't announced yet, please test the current HyperEdit with the new KSP, and then double-check your install before contacting us. How do I use HyperEdit? While the game is running, either click the large "H" near the top-right of the flight view, or press ALT + h. There is no part associated with HyperEdit. Done correctly, it will create the "Kerbaltek" folder inside GameData. How do I install HyperEdit? To install on all systems - Windows, Mac and Linux - just unzip the downloaded file into your KSP game folder, alongside the KSP.exe file. HyperEdit is a plugin for Kerbal Space Program, that allows you to teleport any ship, and edit any orbit - even the planets! Just choose your desired position, and POOF! - you're there. Frequently Asked Questions What is HyperEdit? You'll get notices about new versions the moment they come out. If you get some funky named folder in the mod that doesn't have a twin folder in the KSP folder chances are that you don't need to copy that folder to the game folder.Registered Kerbaltek members can subscribe to email updates on the User page. E) then find the Steam folder ,click, then steam apps ,click, then common folder ,click, then you should see the base Kerbal Space Program folder. Most get put into the gamedata folder but your mod should have the same folders as the game does. #HOW TO MOD KSP MAC MODS#Thats where the mods go, whenever you download a mod you then just match up contents of folders from the mod with the folders in your KSP folder. (you have to hold ALT for the Library option to showĭ) while holding "ALT" click on library that should open a window then look for (application support) and click itĮ) then find the Steam folder ,click, then steam apps ,click, then common folder ,click, then you should see the base Kerbal Space Program folder. FYI must be base menu bar with no other windows opened, base menu will look like this : Apple Logo Finder File Edit View Go Window HelpĬ) hold "alt" or "option" button and the "library" option should pop up about middle of the list. kOS uses the in-game coordinate system and degree bearing for positioning and orientation. While this is a bit less than optimal in performance it does allow you to use the mods people wrote for Windows.Ī) hover over the "GO" in the upper left menu bar. kOS is a mod for KSP that adds scriptable control to vessels. Each part has it's own function and will. In KSP, you must build a space-worthy craft, capable of flying it's crew out into space, without killing them.At your disposal is a collection of parts, which must be assembled to create a functional ship. SQUAD made KSP work on Mac by wrapping it inside one of the Wine variants. Kerbal Space Program is a multi-genre game where the player can create his own space program. If it does then I move the contents of that inner GameData up one directory and delete it.īecause the DLL's, even though they are basically Windows software, are being run under Wine. What I usually do is extract it into GameData, and then look to see if my GameData now has an innner GameData underneath it. While some seem to leave the GameData off and expect you to extract it into gamedata, like this: About half seem to include the GameDarta in the path like this: #HOW TO MOD KSP MAC HOW TO#Unfortunately there isn't much standardization between mod writers about how to package the folder paths in their ZIPs and RARs. #HOW TO MOD KSP MAC RAR#(I don't remember if Macs come with a program by default that does RAR and ZIP but if not there should be free versions downloadable.) #HOW TO MOD KSP MAC ZIP FILE#To install a mod, Unpack the RAR or ZIP file for the mod such that it ends up inside the GameData folder. Steamapps -> common -> Kerbal Space Program -> GameData Once you find that Steam libary folder the rest of the path is the same as for Windows from there on down: This post will help you find where the folder is: Supposedly they work the same as on Windows, but you just have to look in a different location for the KSP folder as the Mac version of Steam (I assume you bought KSP from Steam rather than directly from SQUAD if you're posting here) isn't in the same place.
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